Topics in 3D Game Engine Development
|Meeting Time:||N: Wed 3:00-5:20|
|Offered This Year?||Yes|
|When Offered?||Most Years|
STUDENTS INTERESTED IN TAKING THIS COURSE SHOULD REGISTER FOR CSCI 1972 IN THE SPRING SEMESTER IN ONE OF THESE SECTIONS: HCI, TWD, AVD, JFH, LIT
Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisites: CS1230 and one of CS0320 or CS1950N (or CSCI 1971).