Topics in 3D Game Engine Development

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Location: CIT 506
Meeting Time: N: Wed 3:00-5:20
Exam Group: 14: 05/12/2014 at 09:00 AM
Semester: 2 (Spring)
Offered This Year?  Yes
When Offered? Occasionally


Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisites: CS1230 and one of CS0320 or CS1950N.

CRN: 26155