CS1972: Topics in 3D Game Engine Development

Posted on 24 Nov 2014 by ebirenba

CS1972: Topics in 3D Game Engine Development covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, and OpenGL. Prerequisites (in order of relevance to the course): one of CSCI 1230, CSCI 1971, CSCI 0320, or CSCI 0330. Enrollment limited to 25.