|
|
5 |
4 |
3 |
2 |
1 |
|
Technical |
Maya files, rendered images,
and reference turned in. Renders easy to view and correct size. Stage used
for renders. |
One or two small errors in
technical requirements |
Several errors in technical
requirements |
Many errors in technical requirements |
Project incomplete |
|
Material choice |
Clearly real world material
target. Used physical example or photos in varying lighting conditions in
analysis. |
Target not absolutely
clear. Shows experimentation “until it looked like something.” |
Minimal thought and
analysis of surface choice. |
Surface choice not thought
out or analyzed. |
No clear target. |
|
Realism |
Cleary recognizable as
target material. If appropriate, includes surface details such as dirt, wear
and tear, or imagery. Nearly
photographic. |
Good approximation of
material. May be less convincing under some lighting conditions. Includes
some, but not all surface details. |
Material may be
recognizable, but is lacking realism, details, and nuance. |
Material not convincing as
target. Basic properties missing. |
No or minimal manipulation
of a default shader. |
|
Shader technique |
Shader described accurately
in evaluation. Careful analysis of
surface evident. Excellent and/or
creative use of shading network and parameters to achieve target. |
Shader description may be
missing some details or have some mistakes.
Good use of shading parameters to obtain main features of material. |
Shader description lacking
details or contains many mistakes.
Architecture of shader shows extensive trial and error without clear understanding
of parameters or inappropriate complexity or simplicity. |
Shader description
inaccurate. Shading network is not
developed. Parameters that should be nuanced are left at defaults. |
Shader description
missing. No evidence of understanding
of parameters or shading networks. |
|
UV Map |
UV mapping meets all goals
as outlined in tutorial. The layout
makes sense for the model and for painting a texture map if one is used. |
UV mapping meets most of
the goals as outlined in the tutorial. |
UV mapping meets some of
the goals as outlined in tutorial. |
Most UV mapping goals are
unmet. |
No UV map. |
|
Days Late |
0 |
1 |
2 |
3+ |
|
CS125: Shading evaluation rubric