5

4

3

2

1

Technical

Maya files, rendered images, and reference turned in. Renders easy to view and correct size. Stage used for renders.

One or two small errors in technical requirements

Several errors in technical requirements

Many errors in technical requirements

Project incomplete

Material choice

Clearly real world material target. Used physical example or photos in varying lighting conditions in analysis.

Target not absolutely clear. Shows experimentation “until it looked like something.”

Minimal thought and analysis of surface choice.

Surface choice not thought out or analyzed.

No clear target.

Realism

Cleary recognizable as target material. If appropriate, includes surface details such as dirt, wear and tear, or imagery.  Nearly photographic.

Good approximation of material. May be less convincing under some lighting conditions. Includes some, but not all surface details.

Material may be recognizable, but is lacking realism, details, and nuance.

Material not convincing as target. Basic properties missing.

No or minimal manipulation of a default shader.

Shader technique

Shader described accurately in evaluation.  Careful analysis of surface evident.  Excellent and/or creative use of shading network and parameters to achieve target.

Shader description may be missing some details or have some mistakes.   Good use of shading parameters to obtain main features of material.

Shader description lacking details or contains many mistakes.   Architecture of shader shows extensive trial and error without clear understanding of parameters or inappropriate complexity or simplicity.

Shader description inaccurate.  Shading network is not developed. Parameters that should be nuanced are left at defaults.

Shader description missing.  No evidence of understanding of parameters or shading networks.

UV Map

UV mapping meets all goals as outlined in tutorial.  The layout makes sense for the model and for painting a texture map if one is used.

UV mapping meets most of the goals as outlined in the tutorial.

UV mapping meets some of the goals as outlined in tutorial.

Most UV mapping goals are unmet.

No UV map.

Days Late

0

1

2

3+

 

 

CS125: Shading evaluation rubric