|
|
5 |
4 |
3 |
2 |
1 |
|
Technical |
Maya file, rendered image
turned in. Image is correct size. |
One or two small errors in
technical requirements |
Several errors in technical
requirements |
Many errors in technical
requirements |
Project incomplete |
|
Believability |
Lighting obeys real world
physics and looks like it could exist in real life. |
Lighting is mostly believable
with small areas where it doesn’t look quite real. |
Several areas where
lighting doesn’t look real. |
Lighting breaks laws of
physics and/or looks fake. |
No attention to
believability of lighting. |
|
Lighting techniques: focus and direct light |
Lighting has clear focus. Lighting
uses direct lighting, but goes beyond basic 3-light set up to show
exceptional nuances in form and surfaces.
Lighting is neither too bright nor too dim in any part of the
frame. Light color, intensity, and
fall off enhance scene. |
Lighting has clear focus
and goes beyond basic 3-light set up to show nuances in form and
surfaces. Most surfaces are neither
too bright nor too dim. Light color,
intensity, and fall off work with scene. |
Lighting set up is basic
but solid. Focus may not be entirely
clear. Lighting of other surfaces may
work for some objects and not others.
Image may have areas of excessive brightness or dimness. Some color or intensity choices may not be
working. |
Little thought put into
lighting set up. Main subject may not
be clear. Other surfaces may be lit
poorly. |
Lighting isn’t working to
clarify scene and creates confusion. |
|
Lighting techniques: GI or
indirect lighting |
GI or bounce lighting is
balanced with direct/key lighting and adds realism throughout the scene. |
GI or bounce lighting is
balanced with direct/key lighting and adds realism to some areas of the
scene. |
GI or bounce lighting may
not be working on all areas. |
GI or bounce lighting is
missing or minimal |
No bounce lighting. |
|
Shadows |
All objects have
appropriate and believable contact shadows or ambient occlusion. Primary
lights cast shadows with appropriate color and softness. Shadows add to composition. |
All objects have
appropriate and believable contact shadows or ambient occlusion. Primary
lights cast shadows with appropriate color and softness. |
Some objects are missing
contact shadows or contact shadows are not convincing. Cast shadows may have errors in color or
softness. |
Several shadows are missing
and/or basic properties of shadows not working. |
No shadows. |
|
Aesthetic/design
principles: color, composition |
Exceptional attention to
aesthetic principles in scene design and composition of frame; lighting used
as compositional element that enriches the content. |
Good use of aesthetic
principles in scene design and composition of frame; elements reinforce the
content |
Some aesthetic choices
work, but some don’t support the content.
Some lighting may not work with composition or scene design. |
Little attention to
aesthetic principles; elements work against content |
Aesthetic principles are
ignored; elements used in hodge podge fashion. |
|
Days Late |
0 |
1 |
2 |
3+ |
|
CS125: Lighting evaluation rubric