Structure for non-primitive scene objects. More...
#include <CS123SceneData.h>
Public Attributes | |
| std::vector < CS123SceneTransformation * > | transformations |
| std::vector < CS123ScenePrimitive * > | primitives |
| std::vector< CS123SceneNode * > | children |
Structure for non-primitive scene objects.
| std::vector<CS123SceneNode*> CS123SceneNode::children |
Children of this node
| std::vector<CS123ScenePrimitive*> CS123SceneNode::primitives |
Primitives at this node
| std::vector<CS123SceneTransformation*> CS123SceneNode::transformations |
Transformation at this node
1.7.1