This is the base class for all scenes. Modify this class if you want to provide common functionality to all your scenes. More...
#include <Scene.h>
Inherited by OpenGLScene, and RayScene.

Protected Member Functions | |
| virtual void | addPrimitive (const CS123ScenePrimitive &scenePrimitive, const Matrix4x4 &matrix) |
| virtual void | addLight (const CS123SceneLightData &sceneLight) |
| virtual void | setGlobal (const CS123SceneGlobalData &global) |
This is the base class for all scenes. Modify this class if you want to provide common functionality to all your scenes.
| void Scene::addLight | ( | const CS123SceneLightData & | sceneLight | ) | [protected, virtual] |
Adds a light to the scene.
| void Scene::addPrimitive | ( | const CS123ScenePrimitive & | scenePrimitive, | |
| const Matrix4x4 & | matrix | |||
| ) | [protected, virtual] |
Adds a primitive to the scene.
| void Scene::setGlobal | ( | const CS123SceneGlobalData & | global | ) | [protected, virtual] |
Sets the global data for the scene.
1.7.1