This program is a product of the course CS 92: Educational Software at Brown University. Our project was designed to be an installment of the "City Streets" exhibit at the Providence Children's Museum.
GOAL: The goal of this project is to show how the different kinds of systems beneath the streets support the city, providing all the homes and businesses with water, gas, electricity, and connecting homes and businesses with phone lines. The focus among these systems will be the sewers, with emphasis on how the existance of these structures are important to daily life rather than on the technical details of how they work.
The target audience is children ages 7 to 11 years old and their families.
STORY: Rima the Rat, a permanent resident of the sewers underneath Providence, invites you for a tour of her home. The starting scene features a variety of different street covers that house phone lines, gas pipes, water pipes...Which one leads to the sewers? Once the user finds the right manhole cover to the sewers, an adventure beneath the streets begins, with Rima the Rat leading the way. Read the script and see some screen shots.
FRAMEWORK: This game is in a multimedia format. Because users are limited to mouse/trackball manipulation with the computer, the program tries to include as much mouse-click interaction with its visuals as it can. Responses to mouse-clicks are mainly through character animation, sounds, or both. The user will be able to navigate through a semi-explorable maze, encountering different scenes and situations along the way. Hopefully, by discovering that clicking on certain images on the screen will produce some sort response, users will be eager to explore the rest of the game.
"City Streets" was produced using Macromedia Director, and is available on CD-ROM.